
Fractals of the Mists
​Aquatic Ruins Fractal
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1. Free the fishermen by killing all the krait surrounding the cell.
2. Investigate the deep. Grab a luminous plant and make a dash for the next bright spot. Going into the dark without a plant will cause fish to attack you and kill you rapidly. Either move together or wait for a plant to respawn as you progress further into the deep.
3. Another instance requires the players to become a dolphin to reach the jelly fish. Avoid the krait as much as possible. Use the decoy to avoid being sighted and the speed skill to move pass groups. Getting through the cave without being caught will reward the player with an achievement.
4. Kill giant jelly beast.
5. Loot the chest.
​Cliffside Fractal
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​1st Legendary Archdiviner 1. Kill the legendary mob in the first area. Take his Cultist Hammer (one person can hold it for max 40 sec, if more - you get downed) You will need to use the hammer for the rest of the Fractal (it will respawn nearby the checkpoint if the party wipes).
2. Go up and use hammer to destroy the 2 ankle seals. You have to charge the hammer by killing an enemy - then a seal-breaking ability under number 4 appears.
3. Go up the scaffolding (careful, gargoyle on walls can knock you down).
4. Destroy the Chest Seal using the Cultist Hammer. This one has lots of large AOE fires. The behemoth will occasionally blow them out for you, but that will not last long.
5. Go up again.
6. Destroy the 2 Arm Seals using the hammer. You have to run between them after each hammer hit, but at least 1 party member should always stay behind and kill cultists to prevent them from repairing the seals.
7. Go up again (stability boon recommended against launching and knockbacking flames).
2.2nd Legendary Archdiviner 1. Fight the boss, after each 25% of his HP depleted, the shield
on nearby last seal disappears and more mobs appear. Charge the hammer like before by
killing a mob, and weaken the seal with the #4 skill.
2. The boss will occasionally lock you into a cage. Just attack it until it breaks. At the final
quarter of his health, the Legendary Archdiviner will start spawning minions.
3. Loot the chest and wave goodbye (or bow in return) to the behemoth for an achievement.
​Snowblind Fractal
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1.Move towards the first Warm spot.
2.Move down the mountain as fast as you can stopping at warm spots.
3.Wait at the large fire and kill some of the Sons of Svanir, you will need to continually hit fire with
torch to make it hot enough to melt wall.
4.Move forwards towards the Giant Ice Elemental
5.Destroy it by staying at warm spots and attacking the Ice Elemental, there is an acheivement for
lighting all the warm spots.
6.Navigate through the forest towards the village
7.Destroy the Legendary Shaman. If group is separate initially by wall appearing, then interacting
with flaming banner will teleport you to fight.
8.Loot the chest
​Solid Ocean Fractal
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​Jump across floating jade fragments and fight Irukandji.
The boss is the Jade Maw who is a kraken-like monster. The first phase is to destroy its
tentacles which do moderate damage and can cause knockback. The second phase begins when the Jade Maw summons a number of Veteran Jade Golems that must be killed. The Golems will drop Reflective Crystals. At this point, the Jade Maw begins attacking with a beam that will down a player in one shot. The targeting is at random, and it will target pets. By picking up a reflective crystal, the beam will not affect you. In addition, the crystal will now be charged and can be thrown at the Jade Maw for large amounts of damage. Killing tentacles will result in more crystals being dropped if they are running short.
As a dying move, the Jade Maw will let out a final beam attack that can kill a player instantly.
Swampland Fractal
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​Wisp Event
For the wisps, you need to get all three wisps back to their stumps at the same time, so you will need to split up the group. Send 1 to the right-most wisp and 2 to each of the others.
Make sure you pay attention to all the traps, because you will want to avoid them on the way back. Load up as many condition removers as you can.
The map and wisps will reset at regular intervals, wait for the reset then pick up all 3 at the same time and run back
Tree Boss
This guy is easy, just dps him and kill the adds as soon as they appear.
You might want to spread out a bit so that one person can pick up one add and dispose since they are relatively easy to kill.
The Mossman
Summons wolves and attacks in melee range. During the later stages he can kill in a single hit, and vanish in stealth before reappearing moments later.
​Underground Facility Fractal
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​First Room
There is a plate at the end of the left side path as you walk in. Have one
person run up and stand on it. This will unlock the first locked gate on the
central path, and now the rest of the party can advance through it.
Next, one person stands on the plate on the upper right path that is just
past the first gate. The person who triggered the plate on the left side
should now run down through the first middle gate and meet up with the
rest of the party to go to the central room through the second middle gate.
Once inside the central room, dredge will continuously spawn, so it's
important to perform the rest of the procedure quickly. There are two
plates in this room, one left and one right. Once both plates are activated,
the door to the control panel will open. At this point, the person on the
right side plate from earlier may come down and enter the middle room
as well. While the control panel is accessible, it must be activated and
allowed to run for about 20 seconds without interruption for the door
to open to the next area. Dredge will spawn and try to attack the person using the control panel and the people on the plates. If either of the plates aren't being stood on, the control panel door will shut, interrupting the procedure.
Second Room (bomb hallway)
As you walk in, there will be many dredge, constantly spawning. There is a heavy door at the end of this hallway, and bombs littered throughout the hall. Simply plant the bombs while avoiding being overwhelmed by dredge until you can destroy the door. Once the door is down, dredge will stop spawning.
Alternate Second Room (turret hallway)
As you walk in, there will be many dredge and also a series of turrets that do massive aoe damage and debuffs. They are very difficult to slip by because of movement debuffs and their very long range. The typical strategy is to take them out before proceeding.
Third Room
A champion dredge and a mixture of veteran adds await you in this room for a mini-boss fight. At the end of the fight, the tank in the middle of the room will unload more dredge. Kill them and the tank will crash through the wall into the next hallway which leads to the final boss of this dungeon.
Legendary Dredge Powersuit
This boss has three basic attacks: an aoe stomp that does moderate damage, a standard physical attack that does high damage, and an aoe cluster bomb attack that does massive damage and can overlap resulting in one-hit kills for even the most heavily armored characters. It also has a healing ability similar to a golem, where it plants itself in the ground, and must be attacked to prevent a heal.
The room is surrounded by a platform all the way around with buckets of molten ore and control panels for each on the platforms. At the beginning of the fight, the boss is nearly invulnerable. The strategy is to have one player, preferably a character that has the weakest ranged damage of the group, to climb up to the platforms surrounding the room to operate the controls for the molten ore buckets. The strategy is simple: kite the boss underneath a bucket and dump the molten ore on it, giving it a debuff of "Extremely Overheated" denoted by a blue shield. The debuff allows the boss to take damage normally and lasts 30 seconds. Because the cooldown on the ore buckets is closer to 45 seconds, it is advantageous to kite the boss back and forth between two buckets to keep the debuff up at all times.
Note: the target area for the molten ore is marked by a lack of snow on the ground.
Mesmer: If there is a mesmer in the party, the Feedback ability is of particular use in this fight. If timed properly, it will reflect the cluster bombs back onto the mining suit, not only protecting the party from this most deadly of attacks, but resulting in massive damage to itself, speeding up the fight immensely.
Thief: A thief using a shortbow is able to shadowstep using the 5 ability (Infiltrator's arrow) to the switch platform. This makes it possible for 5 players to dps the boss and once lured beneath the molten ore cauldron, the boss can be immobilised/ snared and the thief can shadow step to the platform and hit the switch. If the thief has aggro, he simply stealths and is now free to shadow step to the platform.
Alternate Boss Legendary Hulking Ice Elemental
Similar to the Powersuit fight, lure the boss under the molten buckets to make the boss vulnerable to attacks. The boss also summons smaller Veteran Ice Elementals that respawn when killed. Don't delay too much between uses of the molten lava or the boss will reset.
​Urban Battlegrounds Fractal
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In this fractal, your entire team will be turned into Flame Legion charr, with several veteran Flame Legion charr as allies, fighting an army of veteran Ascalonians. First head into the battlefield, and go north to the marker. A champion, Siegemaster Dulfy, will be standing in front of the gate you need to destroy. After defeating her take out the burning oil vats that are above the gate. Anyone with range can easily do this. After the burning oil vats are destroyed you can easily take the gate.
Once the gate is destroyed, head left and circle around the city counter-clockwise until you reach the courtyard. There, pull the groups one by one until all are killed. You will then have to defend the shaman from waves of 4-6 enemies. Once the waves are over, Captain Amysh will spawn. Defeating him completes the fractal.
​Volcanic Fractal
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First off, kill the grawl and then when they start running down the corridor follow them.
When you're in the corridor, you will have to dodge molten rocks all the way to the end - there is a resting spot halfway down where you can pause and heal if necessary.
Champion Grawl Shaman
When you find the shaman, he will put on a shield. Have one person pick up the rocks and fling them at his shield until it drops, and keep the other four on the veterans. You will want to knock them back and prevent them from killing the humans at the edge. Once his shield is down, the boss is easy to kill.
Legendary Grawl Shaman
After the first boss, you clear some more mobs and finally end up at the boss again, except he is tougher. This fight is actually easier than the last, just don't get knocked off into the lava and attack the boss. At regular intervals he will put up a shield with a number of hits on it, and summon some Lava Elemental Grubs. Take down the shield before he kills a villager, or he will partially heal. Using Immobilize or Cripple will give you more time to remove his shield. Quickly defeat the grubs, then finish off the boss.
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​Uncategorized Fractal
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Jump up the platforms, killing harpies along the way.
Inside the first room, destroying the power node releases four enemies: Suggest killing bandit, rabbit, shaman or ettin, then the last remaining.
Few more harpies, then move up the long staircase dodging the electric pulses. You can dodge through them without taking damage. Three consoles around the corner at the top allow you to turn the turrets off if all are activated at the same time, but they inflict immobilize for a long time on activation.
For golem, the console across the room will activate a fan to remove a heavy poison debuff. You will need to take crystals from near this console to stations in the other corners of the room to charge it. Suggest assigning one person to each position, with the other two focusing on boss.
More platforms/harpies.
For final boss, he activates one of four golems in turn, then all at once. Dungeon is done when all are dead. Note that the far right will put 'charges' on everyone, 'bar' and 'circle'. Stand next to people with similar charges to avoid damage.





