
Quote from the Official Guild Wars 2 Forums:
Something is stirring in the Sea of Sorrows – and we want to make sure that you are not missing out, so here is a schedule (without spoilers) for you, so you can plan ahead:
On Friday November 16th at noon PST (20:00 GMT) the weekend will kick off with an Event in Lion’s Arch that you don’t want to miss. This will trigger events in other parts of Tyria as well.
*On Saturday November 17th at noon PST (20:00 GMT), another phase will kick in.
Each phase is triggered by a special event, but you will be able to enjoy additional content afterwards even if you cannot make the kick-off time.

Quote from the Official Guild Wars 2 Forums:
Invite a friend to play Guild Wars 2 for free!
If you’re an existing Guild Wars 2 player, you’ll have the chance to invite three friends to experience the world of Tyria during our special Free Trial that begins at 9:00 AM Pacific (6:00 PM CET) on November 15. Your guest will receive an invitation with a unique serial code that will allow them to play for free just in time for our epic Lost Shores world event.
If you upgrade to a full Guild Wars 2 account before the free trial ends at 11:59 PM Pacific (8:59 AM CET) on November 18, you’ll receive a bonus Booster Multipack, a handy in-game item packed with consumable boosters that will give your character an edge!
Inviting a friend is easy: just log in to your Guild Wars Account at https://account.guildwars2.com/, click on the “Invite a Friend” button and follow the instructions.
Supplies of trial keys are limited, so get your invites out early!
Check out the original article here.

11/13/2012
Official Guild Wars 2 - Lost Shores 2012 Teaser - http://youtu.be/K2ddErJ2c5I

11/13/2012
Quote from the Official Guild Wars 2 Forums:
Greetings citizens of Tyria! My name is Linsey Murdock. Some of you may remember me as the Guild Wars Live Team Lead before the lovely and talented John Stumme took up the cause so I could work on other projects. As a game designer for Guild Wars 2, I primarily work on crafting and items, which is why I am here to talk to you today about some exciting new features coming up for items progression that my team has been working on.
As we watch Guild Wars 2 mature in its Live environment, we have found that our most dedicated players were achieving their set of Exotic gear and hitting “the Legendary wall.” We designed the process of getting Legendary gear to be a long term goal, but players were ready to start on that path much sooner than we expected and were becoming frustrated with a lack of personal progression. Our desire is to create a game that is more inclusive for hardcore and casual players alike, but we don’t want to overlook the basic need for players to feel like they are progressing and growing even after hitting max level. Adding item progression is a delicate process normally undertaken in an expansion, but we feel it’s important to strive to satisfy the basic needs of our players sooner rather than later.
We have always worked hard to create a sense of satisfying progression rather than gear grind and this new item progression initiative is no exception. By adding challenging new combat mechanics to end-game content and ways to mitigate those mechanics through gear progression for high-end players, we can add personal progression without making the game feel like an endless treadmill of gear that is just out of your reach. Original Guild Wars fans may recognize that we took a familiar approach to our new progression. The first end game mechanic we will introduce is Agony, which will be encountered in the Fractals of the Mists dungeon, and is mitigated by Infusions.
New Condition: Agony
In the upcoming Fractals of the Mists dungeon, we’ll introduce a new monster condition called Agony.
This extremely dangerous condition ticks percentages of player health away and can’t be cleansed by normal means. Players who wish to delve deep into the Fractals will find that Agony makes progress increasingly difficult, until they reach the point where some defense against this condition is a must. The only way to mitigate Agony damage is by building up resistance through Infusions, a new type of upgrade component that can be acquired in the Mystic Forge.
New Upgrades: Infusions
Infusions are a special new type of Upgrade Component that can only be slotted into special Infusion slots on gear.
There are multiple types of Infusions and Infusion slots. In November, we’ll introduce Offensive, Defensive, and Omni Infusions of Fine rarity from new Mystic Forge recipes. Infusion upgrade types must be paired with their like slot, with the exception of the rare and versatile Omni Infusions which can be slotted into any type of Infusion slot.
For now, Infusions slots can only be found in gear of a new rarity type: Ascended.
New Rarity Type: Ascended
In November we’ll unveil the first Ascended items. This new rarity type falls between Exotic and Legendary on the spectrum of rarity and has slightly higher stats than Exotics.
Ascended gear works a little bit differently than other gear types. The stats and functionality normally added to gear through upgrade components are actually built into Ascended items. Instead of upgrade slots, Ascended gear has Infusion slots, and rarer versions of the items also come with additional Agony Resistance built into them. Players will be able to acquire Ascended Rings in the Fractals of the Mists dungeon, and Ascended items worn on the back can be acquired through special Mystic Forge recipes.
The Future of Items Progression
This is just the beginning. In November, we’re only adding the first level of Infusions and Ascended Rings and Back slots, so that leaves us a lot of room to build upon these levels of Item progression in future content.
As we release more new end game content in the future, you’ll see more Infusions and Ascended item types being added to the game. Eventually, you’ll be able to kit yourself out with a full set of Ascended gear and high end Infusions to help give you the edge in end game content.
You’ll also see more Legendary items in the future and an update to our existing Legendary weapons. Legendary items were always intended to be on par with other “best-in-slot” items. So fear not, all existing Legendary weapons, which are currently on par with Exotics, will be upgraded to be on par with Ascended weapons at the same time that we add Ascended weapons to the game. Thus Legendaries will remain “best-in-slot” items. All Legendary items going forward will be of Ascended power. We also have plans to add more fun ways to acquire Legendary precursor items with a more “scavenger hunt” feel than they are acquired currently.
The new additions in November are just the start of our item progression initiative. We’re going to add tons of new high-level content to Guild Wars 2 in the future. As we introduce the new high-level content, we’ll also roll out complimentary Ascended and Legendary items (to say nothing of the other rewards you can earn by playing the content).
I hope you are all as excited about these new items as I am!
Check out the original article here.
11/14/2012 Quote from Leah Rivera:
My team has a mission.
A mission to bring all of you an awesome, high-end dungeon experience that will be challenging, rewarding, and a ton of fun! After a lot of long hours and hard work, I think we’ve accomplished that goal. I’m proud to introduce to you our new dungeon: Fractals of the Mists!
This dungeon is unlike anything you’ve played in Guild Wars 2. It’s built of an array of mini-dungeons, which we call fractals. These fractals are slices of the Mists, fragments of time that have been stabilized by the intrepid asura researcher Dessa. Some of these vignettes from history may be familiar to original Guild Wars players, while others will represent previously unseen events. Because of their eclectic origin, each fractal is built as a distinct, separate experience with themes, mechanics, and art specific to that fractal.
You access the Fractals of the Mist by gathering your party of five in Lion’s Arch and entering a new asura gate.
Unlike the other dungeons, your party can be any level. We’ve employed World vs. World-style sidekicking to make this dungeon accessible to all players. But keep in mind, our aim was to challenge level 80 players. Going in at low levels is not for the faint of heart!
Once you enter the portal you’ll be taken to the Mistlock Observatory, a safe haven created by Dessa within the Mists. From there you’ll start your first round of fractals. You’ll be sent to three randomly chosen destinations and once you’ve vanquished all three of these fractals, you’ll be brought back to the Mistlock Observatory hub to rest and regroup. On top of that, every other round before you return to the hub you’ll be faced with a bonus “boss fractal.” Here, you will face an encounter akin to our big world bosses!
Seems simple, right? Well, there’s one last mechanic that makes this dungeon unique.
To make Fractals of the Mist even more challenging, every time you re-visit the hub, the dungeon scales up in difficulty. That’s right, a scaling dungeon! The dungeon will remember your progress, and will poll the party’s levels when you enter, scaling the dungeon to the highest common attained level. It’s a true challenge, but as you hit higher and higher scales, the dungeon will get more and more rewarding. You’ll have to have some serious skills and solid tactics to make it through these Fractals. After a certain point, our new Ascended items and Infusions become crucial tools for survival. To learn more about this new type of high-level gear, check out this post from designer Linsey Murdock
View the original article Here

11/15/2012 Guild Wars 2 Studio Design Director Chris Whiteside just posted this:
“I’d like to respond to concerns players have raised about ascended items. Please keep in mind that we’re releasing this as one portion of a massive November update that introduces and improves many aspects of challenge, progression, and rewards. With this and upcoming updates, we view ourselves as introducing large amounts of content with supporting systems and features, akin to an expansion pack, building on Guild Wars 2 through a series of live releases. So it’s important for us to be able to add an expansion pack’s worth of progression and rewards to support that content.
Our goal is not to create a gear treadmill. Our goal is to ensure we have a proper progression for players from exotic up to legendary without a massive jump in reward between the two. We will slowly add the remaining ascended gear items and legendary items in future updates to allow people time to acquire them as we add exciting new content that deserves exciting rewards. We will not be adding a new tier of gear every 3 months that we expect everyone to chase after and then get the next set and so on.
Ascended and infusion rewards will be available in both PvE and WvW over time, and be made available through all sorts of content around the world including existing content. PvP will remain unaffected to ensure our intended PvP balance going forward. We are also working on other reward and progression systems for the game that tie into current and new content and features. As you know we care very much about your support and opinion and are listening intently to what you say.
Finally we look forward to hearing your thoughts on the upcoming content, and we will ensure we share our thoughts with you on the experiences we share in the Lost Shores."
Chris Whiteside – Studio Design Director
Check out the original article here.


Temple of the Silent Storm
With this week’s patch, you will be able to play a beta version of our new PvP map – Temple
of the Silent Storm.
We’re really trying to push the verticality of the map. Taking inspiration from many of
the shooting games that we’ve enjoyed, we created a map that has some of the vertical
play normally seen in shooters, but still has strong regions of the map that play off
our active combat and RPG elements.
The secondary mechanic for this map revolves around channeling different buffs throughout the map. These buffs will have different effects on the game:
Meditation on Ferocity: Bonus +3 team points when anyone on your team earns a kill. These can stack, which means that if you have both buffs, your team can earn 11 points for a kill! There are 2 of these buffs; one on each team’s side of the map.
Meditation on Stillness: Cap points give you 2 points per pulse instead of 1.
Meditation on Tranquility: Resets all cap points and gives them to your team. This meditation will only come up once the game has been running for a while, and it only appears once each game! If you’re really behind and see this meditation come up, grab it, because it could swing the outcome of the game!
Smaller Changes
We’ve reorganized the PvP browser hot-join maps so that some are 5-on-5 and some are the current 8-on-8. We’ve made this change so that people who want to play 5-on-5 instead of 8-on-8 in public maps have the option to do so.
Players will also be able to use /rank in the PvP lobby to show off their PvP rank! While this can’t be used in matches (we don’t want people confusing them with finishing stomps) we wanted people to be able to show off how awesome they are in PvP.
That’s it for now! Stay tuned and I’ll keep you guys updated as things are added to structured PvP!
Jonathan Sharp on November 15, 2012
Check out the original article here.
The spectacular one-time world event is now live! Unravel a monstrous mystery and defend Tyria from a formidable new threat – the karka! You’ll face brand-new creatures, earn cool new rewards, discover a brand-new island map, explore the new Fractals of the Mists dungeon, and more! This weekend event, which culminates in an epic showdown at 12:00 PM Noon PST on November 18, lasts until 10:00 PM PST on November 18.
by The Guild Wars 2 Team on November 16, 2012
Check out the original article here.


Guild Wars 2 News
Guild Wars 2 News





