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1st boss

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Standard fight.
For an easy fight the recommended kill order is Normals > Asura veteran > Golem > Boss
The boss will be passive until the others are down, so take your time and don't waste repair money.

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2nd boss

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Standard fight.
He hits very hard on melee, your melee party members should go ranged.
He throws lightning bolts that jump to nearby allies. To deal with it you should stay spread, around 600 yd between party members (CONFIRM THIS).
If you stay spread you'll only get hit once a minute or so. If you don't you get hit hard every 10 seconds or so. So stay spread.

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3rd Boss
 

This is a 5 phase fight, going through them at 1 > 2 > 1 > 3 > 1 > 4 > 1 > 5
In phase 1 you're fighting Kudo himself. He's slightly less powerful then an average veteran and shouldn't pose a problem.
Don't burn your cooldowns on Kudo, he's meaningless.
Phases 2, 3, 4 and 5 happen at 75%, 50%, 25% and 0% respectively during which Kudo is invulnerable.
In phase 2 you'll be fighting a physical (?confirm?) golem. This phase is pretty straight forward and shouldn't be trouble.  At some point, the golem will put a blinking exploding light to a player. That light doesn't damage the player him self, but damages every one around him, including his own pets, so it's suggested

that you stay away from your party when you get one.

In phase 3 you'll be fighting a fire golem. He burns A LOT. You should be cleansing conditions

every 5-10 seconds. Avoiding Lava Font completely. And staying very very spread (Best if you

spread the party in half a circle around the room). Avoid using Conditions,because he

converts them into healing.
In phase 4 you'll be fighting a poison golem. He's pretty much like his fiery pal, but packs a

little less of a punch.
Phase 5 is 3 regular veteran golems which you should wipe with no trouble if you made it

here.
To survive phase 3 and 4 you should:  A) be able to cleanse conditions every 5-10 seconds.
B) Stay very very spread apart. 2 people standing together will probably get killed by the

ranged AOEs. Spreading in half a circle around the room and keeping 1000 yards apart is

recommended.
C) Have ranged resurrection skills. It's not a must but it can help. It is also not recommended

to try to help downed party members. In all likelihood you'd just be pulling fire towards

them, best to stay away and let them revive themselves.
D) The fire golem also purges conditions to heal himself. You want to minimize your

condition use as much as possible, It WILL make the phase a lot shorter.


Final Boss


In this fight you don't attack the boss directly, there's really no point.
This fight is purely a technique fight. It can be soloed by 1 player doing it right and has

something of a learning curve if you're not used to this sort of mechanics.
The boss fires a giant laser which will probably kill any player with any gear if not dodged

fast enough.
For this purpose on the catwalk around the boss there are 4 platforms with cover which will protect you from the laser.
Every 30 seconds or so on each one of this platforms a grub will spawn which deals hefty fire damage but is a normal and can be soloed.
When killed the grub will drop a boulder. This bolder will deal massive damage to the boss and is how you win the fight.
When the grubs spawn they AOE the ground so stay away for a few seconds.
The laser flies around quite a lot so don't be out of cover for more then a few second.

 

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Sorrow's Embrace (Story)

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